------------------------------------------------------------------------- Backburner Issues -------------------------------------------------------------------------

Dev: Issues written here are known bugs but do not impact the game in a major-way so theyre kept here til I have time to work on them

-- fix the defeat tags also, sometimes the female zombie rape and act like a male zombie lol
--> this code is located within "attemptZombieDefeat/ attemptBanditDefeat", possible because this doesn't check player gender, only if it is straight sex

-- almost works, zombie is not being commanded to disappear while an animation is playing. [bug] will rework when B42 Stable is released
--> zombies disappear but never reappear

-- Fugly trait should deny bandits from becoming a rapist and attempting to defeat

-- bandit defeat animation are always south-east facing

-- rapist bandits always know where you are, cannot escape!

-- [idea] pacify should make bandits into companions!

-- Bandits Post-Defeat Conduct not yet implemented, old code in scratchpaper

-- No voice sounds yet, previous one removed, should use new vanilla voicesets.

-- Implement new stage(s) animation player, using update. FYI: PreDefeat animations are bugged.

-- Hygenie traits that causes stress is throwing null errors on updates. Commented out at this time.

------------------------------------------------------------------------- Current Issues -------------------------------------------------------------------------

Dev: Issues written here are known bugs and impact the game in a major/ game-breaking way, this is the utmost important fixes

-- Bandits mod now uses Hostile as combative OR noncombative rather than friend or hostile. [ongoing]

-- when using context menu, menu doesnt close after selection

-- when using context menu, second button click animations becomes traumatizing

-- when using context menu, masterbation causes traumatization

------------------------------------------------------------------------- Completed/ Fixed Issues -------------------------------------------------------------------------

Dev: Issues written here are allegedly fixed, but who knows what new update will break them again!?

-- Rapist bandits can become aggro if attacked, not suppose to yet. [done] rare occurence but they may become hostile

-- Zombies Cannot be subdued with Bandits Mod + Player -Defeat-> Zombies not yet implemented [done]

-- friendly bandits become rapists after sexual offers [done] removed catch all rapist code in ZPDefeat program.

-- masterbation is broken again [done] ZLMain is very touchy, mind what you change!

-- 	zombies instantly defeats, no stripping [done] zombie strip logic was commented out for some reason...did not document why

-- Cannot release subdued bandits [done] added release code to bandit section.

-- subdued bandits defeat the player [done] added a simple isSubdued check

-- bandit/ zw issue, a rapist becomes noncombative with a rapist flag. logging off and on removes rapist flag. [done] imbedded isRapist in ZPrograms.Follow to always be
--> rapists because the only time that code block is accessed is when theyre a rapist.

-- need to reprogram bandit defeat program, theyre running off due to outdated coding [done] found hostile check was throwing them off because bandits now use hostile as combative instead of .... you know. hostile.

-- new bandits update broke mod. Something about "local closestPlayer = BanditUtils.GetClosestPlayerLocation(bandit, config)"	[done]
--> needs to pass config stuff over to function.	[done]
--> also semi works but it seems the bandits are being bogged down with tasks?? [fixed]

-- otherAction / otherCharacter is not recognized by the animPlay. Causes error that requires a new game to fix. [workaround]
--> it somehow needs to reference the zActor and zombie to initalize the animPlay. [done]

-- remade zombie defeats, however the undressing and cooldown and shoving conditions check needs to be remade for this [workaround]

-- i just realized baggy style and those other defeat modifiers dont apply to bandits! [done]

-- bandit defeat sometimes doesn't play for bandits but will play for player [ongoing]

-- bandit defeats should NOT cause sickness [done]

-- gay bandits spam push but rarely anything happens [fixed]

-- mxm gay update/ check regardless of health condition... why? [fixed?]

-- mxm animation defeats are both playing male versions, need to address which is which somehow	[fixed]

-- Need to copy over OnDefeat gay codes to ZomboWinZombieUpdate and onAskForSex. [done]

-- working on chance for gay bandits and to offer sex. [done]

-- adjusted hygiene traits. fixed being stepped on NOT working for offers [done]

-- trying to get zombie defeat working + adjust trait hygienes because every 1 minute ingame is a while. [done but no defeats]

-- working on defeat sickness features and hygiene benefits [done but no zombie defeats]

-- gay sex is working but bugs out at the end [fixed, done]

--bandit subdue doesnt work... also zombie defeat prob wont work either. [bandit subdue works]

--you was working on ApplyBasicTraits, end functions, moving towards zombie defeats [bandit defeats only]

--everything working well, except for strip mechanic and blocking player movement input during animations. [somewhat done, aim and looking cant be turned off]

--play wont play [done]

--normalize is being called alot. bandits will damage but not defeat [done]

-- you are working on bringing bandit defeat into ZomboWin B42. You've transferred and attempted to fix the bandit defeat functions to run off 'ApplyBasicTraits' lua. [done]